Sunday, 5 May 2013

Games I Think Explain Why I Like Gaming.


I love video games. That's a statement that brings out a variety of reactions. Some people share the passion and are happy. Some don't share the passion but still respect it and smile politely. Then you get people who are utterly baffled by it. They tend to think I'm either an overgrown child (maybe valid) or an idiot throwing his life away. I wholeheartedly reject the latter. Video games output swings from mindless blockbusters to the most pretentious artistic endeavours you can imagine. In this blog what I hope to do is discuss a few of the games I've found interesting which aren't hugely mainstream in the hope even one person who thinks I'm an idiot for playing games can start to understand why people play them and the kinds of experiences you can get in 2013. We've come a long way from shooting ducks and playing Mario on a Nintendo console on Christmas morning.


Dear Esther is not really a game at all in that there is no playing it. You control walking and looking around with no other real interaction. The focus is on the narration which discusses the story of the island you are set on and of a man who has written letters to “Esther” and whose life involved the Hebridean island the game is set on. The last few years has seen a rise in art games thanks to it being easier to distribute games to consumers electronically and Dear Esther is one of the better examples. It looks gorgeous and has terrific sound design. The narrator is particularly superb and manages never to be irritating or overly expressive. It's cheap and a short ride but shows how games can give this experience in an evening which leaves you genuinely lost in thought. Dear Esther is closer to literature than a film, given games chase to be more cinematic it's nice to know some games chase the lure of a good book.


Have you ever wanted to play a fever dream from the Czech Republic? Enter Botanicula! Here you play as five creatures who set out to save the home tree from some evil spiders. This is a point and click adventure, you move from screen to screen clicking on things to effect the environment and solve puzzles. The puzzles are rarely taxing and this is easily a game you could play with anyone from children to your partner with little worry of everyone getting frustrated and giving in. The game has a charm which is utterly magical and brings a charm to this Pixar hating face. The visuals are vibrant and the sound is brilliantly bizarre thanks to the and DVA who do the music and also all the sound effects often with silly noises and odd instruments. The effect is charming and often hilarious. The humour of the game is the star though and the scrapes the characters get into have you giggling away whilst bringing you closer to their plight. You could easily call this a children's comedy, and like all good children's entertainment it appeals to adults as well.


This is easy to sell. They create animated recreations of the universe and you can muck about with the attributes of the celestial bodies to see the effects. Make Earth eighteen times larger? Send a Jupiter sized asteroid into Mars? Make the Sun smaller and watch the orbits of the planets fly out of control?Just watch how our solar system works? Easily done and with a gratifying level of statistics behind it. Educational software is largely garbage but Universe Sandbox just puts the tools in your hand and let's it raise interest rather than actually try to teach you. It's the ultimate way to waste ten minutes and a very well made thing to have sitting on your PC. Also did I mention you can make huge asteroids smash planets out of orbit and into other planets?


So this isn't strictly out yet but the still in progress version you can download is still well worth a look. You play an Eastern European style (it's all fictitious countries) border crossing official in the early 1980's who have recently opened up and allowed people to cross. Your job is to follow the bureaucratic rules set by the government and to ensure those who are allowed entry have the right papers. You use the interface to identify any problems with the documents and if you miss anything you are docked pay. Your pay is needed to keep your family in food and medicine whilst paying off rent. The look and sound of the game is very evocative of the setting but the genius is in the story. The snippets you receive from those who pass imply large political changes in the area and soon enough the danger of the fluctuating politics leads to more complicated requirements to enter. This takes you longer to check and is a big deal seeing as you get paid per person processed. It also will have mini stories which give you a moral choice. Someone comes in and passes you a note saying a certain name has kidnapped her and is planning to sell her into a human trafficking ring. The certain name appears next but his papers are in order. Do you let him in or send him back knowing you will be docked pay your family badly needs. The game is still in development but early indications is that it could discuss some interesting themes over authoritarian societies and the position of people working within them. The manner in which it could discuss this whilst asking morality questions of the gamer personally is fascinating.

I'll leave that there and I urge you to try one. Even stick it into YouTube and have a look. Games have started to deliver a broad array of experiences and if I can get one person trying a game they never would have tried before then I'm happy. I'll go back to non-gaming chat next blog. Until then stay safe.

"That's the second biggest monkey head I've ever seen" Guybrush Threepwood

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